New space strategy inspired by FTL bets on dark atmosphere, brutality, and techno-gothic style. Void War finally has a release date

Void War, the first game of independent studio Tundra, will be released later in May. The space strategy is getting a lot of interest.

Krzysztof Kaluzinski

New space strategy inspired by FTL bets on dark atmosphere, brutality, and techno-gothic style. Void War finally has a release date, image source: Tundra.
New space strategy inspired by FTL bets on dark atmosphere, brutality, and techno-gothic style. Void War finally has a release date Source: Tundra.

If you're a fan of FTL: Faster Than Light and love figuring out how to save a crumbling ship with the last crew member on board, I've got some good news for you. The independent studio Tundra confirmed that Void War, a brutal science fiction strategy game with roguelike elements, will be released on PC on May 30th this year. In the game, we will guide a spaceship to the "heart of a dying empire."

Against the galactic cultists

We will start Void War by choosing and personalizing our commander; then, together with the crew, we will take control of an ancient spaceship. The goal of our journey will be the mythical Crypt of Souls, for which we will traverse a dangerous, dark galaxy. During this time, we will face cultists, pirates, or deserters from the empire's army.

In Void War, we'll be watching the action from a top-down perspective, mostly seeing inside our ship and the crew's actions. From this perspective, we will issue orders and operate the ship's subsystems in real time, including making repairs, boarding, or designating targets for cannons (such as life support systems, etc.). It's worth noting that our opponents will also undertake similar maneuvers, aiming at key elements of our ship.

New space strategy inspired by FTL bets on dark atmosphere, brutality, and techno-gothic style. Void War finally has a release date - picture #1

Void War is very reminiscent of FTL: Faster Than Light from 2012. Tundra.

Apart from fighting, we can also add new weapons or upgrade our ship with additional modules. We will also recruit extra crew members and assign them equipment to increase their chances of survival. The game is expected to be full of random events, which should ensure its high replayability. I will also mention that the title is characterized by a visual design maintained in a techno-gothic pixel art style.

Demo version

Void War is set to launch at the end of May, but players are already showing great interest in the title. According to data from SteamDB, over 6,300 people are following this game.

The possibility to play this title a bit earlier definitely helped with that. The devs of Void War released the alpha version through itch.io in October 2024. Starting from February 4th, 2025, there's also a demo available, which you can download on Steam.

New space strategy inspired by FTL bets on dark atmosphere, brutality, and techno-gothic style. Void War finally has a release date - picture #2

The game will feature more than 70 potential crew members. Tundra.

Void War - minimum PC system requirements

  1. Processor: Dual Core 2.4 GHz
  2. Graphics: 1 GB VRAM
  3. RAM: 4 GB
  4. Operating system: Windows 10 (64-bit)
  5. Storage: 250 MB of available space

Void War - recommended PC system requirements

  1. Processor: Dual Core 3.0 GHz
  2. Graphics: 2 GB VRAM
  3. RAM: 8 GB
  4. Operating system: Windows 10 (64-bit)
  5. Storage: 250 MB of available space

Void War

May 30, 2025

PC
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Krzysztof Kaluzinski

Author: Krzysztof Kaluzinski

At GRYOnline.pl, works in the Newsroom. He is not afraid to tackle various topics, although he prefers news about independent productions in the style of Disco Elysium. In his childhood, he wrote fantasy stories, played a lot on Pegasus, and then on a computer. He turned his passion into a profession as an editor of a gaming portal run with a friend, as well as a copywriter and advisor in a console store. He doesn't care for remakes and long-running series. Since childhood, he wanted to write a novel, although he is definitely better at creating characters than plot. That's probably why he fell in love with RPGs (paper and virtual). He was raised in the 90s, to which he would gladly return. Loves Tarantino movies, thanks to Mad Max and the first Fallout he lost himself in post-apo, and Berserk convinced him to dark fantasy. Today he tries his hand at e-commerce and marketing, while also supporting the Newsroom on weekends, which allows him to continue cultivating old passions.

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