CD Projekt Red explains what The Witcher 4 open world needs to be believable. „Huge team” is responsible for its creation
A „huge team” is working on the credibility of The Witcher 4's open world at CD Projekt Red. For the developers, a well-built universe should be cohesive and immediately draw the player in.

Recently, a new episode of the AnsweRED podcast was published on the CD Projekt Red channel on YouTube, in which the developers discussed, among other things, designing an open world and its credibility. In The Witcher 4, a "huge team" is supposed to be responsible for this process.
The aforementioned discussion featured director of the new installment of the series Sebastian Kalemba, senior communications manager Pawel Burza, environment art director Michal Janiszewski, and engineering production manager Jan Hermanowicz.
According to Hermanowicz, a credible world must be characterized by coherence. Janiszewski added that it should immediately engage the player. To achieve this, all elements, even the smallest ones, including trees and their leaves, must be in their place.
Furthermore, the artistic director said that at CD Projekt Red, there is a "huge team that cares about the credibility" of the world being built. Employees of the Polish company are to be equipped with professional tools that assist in the quicker creation of virtual space and its "populating."
We have some tools that are supporting us, and we are building inside of our worldbuilding team tools that will make our work a little bit faster and a little bit more, I would say, easier to populate the whole world.
So it seems that The Witcher 4 will offer at least as big and believable world as The Witcher 3. We will have to wait quite a while for the results of the developers' work—the earliest we will be able to play the next "Witcher" will be in 2027.
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